A lot of people in our industry haven’t had very diverse experiences. So they don’t have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one’s understanding of the human experience, the better design we will have. — Steve Jobs (Wired, February 1996)
We are always under the faulty impression that we must spend countless of hours in the craft to be good. When maybe just a little is more than enough. Here’s where quality vs quantity comes in to play. What are you doing exactly with your time? Not only in your art, but outside of it? Because not only the practice of it makes you the artist, but the ordinary living as well. Whats up with your spiritual, financial, social, family, and physical life?
There are so many hidden stories to be revealed when we just live. They will never be unveiled by just sitting in front a computer screen or mobile device all day. We need to go out there and find them. These are the stories we need. Your human experience as Steve Jobs puts it. What can you find in your family, day-to-day job, in society, church, and etc? What can you take back with you and make it part of your art?
My screenwriting teacher gave my colleagues and I the best advice ever.
“Go live a little, then write scripts.”
This is no excuse to live a unhealthy lifestyle. But a reminder that to make something that will impact the people, we need to be with the people. And if you want to continue living long enough in this world to make art, you have pay attention to the essentials of life. So go, live a little, and make some new stories.