Pixar’s Storytelling Rule #1

I decided to do a little experiment. Something that will challenge my writing and use of After Effects. In the post, Pixar’s 22 Storytelling Rules, we had the chance to see a full list of tips to keep in mind when developing a story. Today I’m going to briefly talk about rule number one. As you can see, I already toyed a bit with the animation for it. Hope you like it. Thanks to Mister Horse’s Animation Composer plugin, it made this kinetic (dynamic) typography very simple. Download it for free.

  1. You admire a character for trying more than for their successes.

I think I covered a bit of this in my Superhero post. Let’s give it a different angle. Here’s a question commonly used: What’s in it for me?. Why should I care? Typically in movies we have 10-30 minutes to establish this. Because we all know that 95% of the time, the good guys win. They save the world, get the girl, and obviously become heroes. So why watch a movie if we know this already? We want to see them try!

Indiana Jones is capable of many things. Escape traps, out think the enemy, and more. But why do we stick around the first ten minutes? Because we want to see him fail, ressurect, and win! Especially after being established in the beginning of the movie as a mysterious and talented hero.

Later, we want to see him go through this.

And over come snakes, beat the bad guy, get the arc, and the girl. Not the easy way though. We want to experience the tension to later justify the reward and say “yeah, he derseved it.”

It was written like that for a reason. This type of character makes the story an entertaining journey. There’s no room for perfect characters.

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